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Hyperreality

Imagine that you find yourself in a place that looks exactly like the place where you were happy in the past. You can feel nostalgia, pleasant memories and emotions, start remembering moments from the past that are associated with this place, and think that you have returned there. But what if this place isn’t really what it seems? What if it’s just a trace, a half-erased imprint of memories?​ The feeling of disappointment caused by the answer to these questions turns out to be so acute that at first the place is bifurcated, leading to a mixture of the happiness of the past and today’s pain of the present, then the hero is bifurcated, being both an object and a subject, and then the use of flash leads to an emphasis on the artificiality of space, creating a simulacrum and eventually a third space — the spaces of myth.